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"That's the way the world goes 'round"

  • Mar. 5th, 2008 at 3:45 PM
Von in toque
That's the way that the world goes 'round.
You're up one day and the next you're down.
It's half an inch of water and you think you're gonna drown.
That's the way that the world goes 'round.
~ "That's the way the world goes 'round" by John Prine


Well, it’s been three months since the road to god knows… launched on GirlAMatic and I thought it would be good time to chat a bit about numbers. I’ve been meaning to do this for some time but I wanted to get enough data together to actually make it worth my (and your) while. I now have three months of data and 56 pages of story up on the GaM site. So I can definitely start chewing things over now. And share 'em with you.

First, a quick backgrounder for those who don’t know. The road to god knows… launched on GirlAMatic on December 3rd, 2007 (though a preview page was up before that). The story updates every Monday with four new pages of comic and I’ve never missed an update yet. This gives me the luxury of being able to collect and correlate data, at least on the update front, very consistently. Road is probably not the most ideal webcomic compared to many others. Unlike strips and other “gag a day” comics, road is a 142 page serial. It has a definite beginning, middle and end. On top of it, the subject matter (focusing on a teen girl’s struggle with her mom’s schizophrenia) isn’t easy or light. There is humour in the narrative, but overall the story is meant to be a lot closer to The Tale of One Bad Rat then, say, Dinosaur Comics.

Now, I’m going to show you everything I possibly can. I know sometimes people seem quite proprietary about readership numbers but I prefer transparency. Besides, there’s not really much point to keep these kinds of things secret. To put it plainly, my numbers aren't great and I don't mind people knowing that. Obviously, someone might take issue with some of these numbers and there’s not going to be much I can do to change that. If you believe I'm fudging the source numbers there's not much I can do to change your mind. I’ll put forth the data as best I can and then you can chew it over on your own. You’ll have to be come to your own conclusions.

So what am I going to be talking about here? A number of things. We’ll be chatting about what the actual stats are showing (so page views, unique visitors and all of that) plus how I’ve been finding my Project Wonderful advertising experiences. I’ll be doing a comparison with Warren Ellis’ FreakAngels (is that how you spell the bloody thing?) just so we have some context. And a few other things besides.



I also want to be able to show you exactly what I’m working with, so I’ve uploaded a number of spreadsheets to Google Docs. I’m pretty sure you have to have a Google or Gmail account to view these, so don’t shoot me for that. The data heads amongst you will be able to take a close look at the raw numbers and compare and contrast them to what I’m saying. Who knows, I might be missing something and it’s always cool to have as many different eyes as possible looking at my work. For the non-data heads who wonder why the hell Von tracks all of this stuff, please remember that I used to run a bookstore. I believe in tracking things. As many things as possible. I also hate relying on instinct or gut feelings. Numbers, at least their proper interpretation (however you define it), can clarify assumptions. Or, as Paul Zimmerman once said, “…because statistics are like love; you’re either hooked or you’re not.”

Before we go any further, it’s time for a few caveats. I use Statcounter to track all of the page views, unique visitors and whatnot to my GirlAMatic site. On top of it, I have two ad boxes on the site from Project Wonderful. The nice thing about the latter is that you can actually use PW to track statistics, too. And since it lines up quite nicely with Statcounter, each verifies the other. Or, depending on how you feel about these things, make the same errors. This could be important because GirlAMatic provides it’s own stats, too. But there are a few problems. The first one is that GaM's stats only tracks page loads. No further data is provided. No unique visitors. No “came froms.” Nothing. This wouldn’t be so bad on it’s own, but it’s made worse by the fact that the GaM stats have a very different page view count then Statcounter (as verified by PW). For the three month window, GaM estimates my all-time pageviews at approximately 44,000. However, Statcounter shows pageviews of 22,965. About half. It’s annoying because I don’t know why the discrepancy is so vast (yes, I’ve asked – there’s no answer). On top of it, I’ve noticed the same anomalies on my Webcomics Nation page. Again, everything is inflated. It’s possible, of course, that the GaM pageviews are actually correct. But since there’s nothing to “hang my hat” on, I’m not going to use them. I’ll stick with Statcounter (as corroborated by Project Wonderful) instead. Just keep this discrepancy in the back of your head as we go forward.

I'm going to try and keep things as straight forward as possible (so as not to delve into a full math exercise). The spreadsheets will show more and those who are keen can go dive into them. With that said, on we go!

FreakAngels


Let’s start with a relatively simple comparison. Back on February 22nd, Warren Ellis released the first week numbers for FreakAngels. These are his unique visitors for the first week of the webcomic and, because he made them public, I can compare them to mine. The Google Docs spreadsheet is here.

Comparison Between "FreakAngels" and "the road to god knows..."

As you can see, I’ve got about 1% of Ellis’ unique visitors (less if we compare same day to day and a little more if we compare first week day to day). What does this prove? Well, nothing save for the fact that Ellis is vastly more popular than I am. No surprise there. I’m new and he’s way (waaaaaay!) more established. It is slightly more interesting, however, when we think about some of the stereotypes with webcomics. Tom Spurgeon actually hit on one when he was discussing these same first week numbers. Spurgeon wrote that the fact that, "...'webcomics gets a lot of visitors' isn't really news..." As much as I enjoy his columns, this is the type of throwaway line that aggravates me. It is news. Why? Because so few webcomics actually are able to manage this. We can all refer to webcomics like Penny Arcade, Megatokyo, and a few others, but gaining an audience is extremely difficult. Ellis has the advantage (though admittedly a hard fought one) in that he’s an established in print author who has long used the internet to connect with readers. From that point of view, it’s probably no surprise that FreakAngels hit the ground running. I think, though, that he’s the exception that proves the rule more than anything else.

Nuts and Bolts


Ok, time to go back to my own readership. Since the road to god knows… launched on GirlAMatic, I’ve generated the following numbers:

Page Views: 22,965
Unique Visitors: 8161
First Time Visitors: 7238
Returning Visitors: 923

For those wanting to “drill down” into the real data, the Google Docs spreadsheet for every single day is over here. Plus the totals (though ignore the Project Wonderful data for the time being. I’ll be getting back to that). For those not keen on going through the numbers, the following image should help. It only shows pageviews and unique visitors, but you can get a good sense of what’s happening on every single day.

Readership Data for "the road to god knows..."

What do I see? Well, it’s pretty clear that I’m slowly but surely bleeding page views and unique visitors. That’s annoying but probably not a huge surprise. The move to GirlAMatic did get some media attention and I think we see that in the December numbers. On top of it, December was my most heavily advertised month (we’ll get there, bear with me!). In addition to that, the site was “stumbled” in early December and that gained some extra page views at that time, too. As the weekly updates fell into a routine and the advertising budget scrolled back, we see the pageviews and unique visitors shrink. This makes sense.

My frustration, however, is that I had kind of hoped for the opposite. This is probably a little naïve on my part, but I did have some hopes that the story might go viral. Yeah, yeah, I know. Wishing on high. Gotcha. That clearly has not happened. If anything, I suspect what’s happened (as is alluded to here), is that some readers have stopped coming every week. Instead, they come by every few weeks when enough material has been collected. As the creator and, for lack of a better phrase, “updater” I have no control over how and when a reader visits the comic. The best I can do is update the story when I say I will (every Monday!), do a bit of marketing (so simplistic to say but so hard to do!) to keep it in the public eye, and see what happens.

One piece of good news is that as each week goes by and four new pages of story goes up, the ratio of page loads to unique visitors is going up. That's exactly what should be happening. With that much more content every single week, there's more for a visitor to look at it and they are. That's a good thing, especially when you think that some visitors will have already read much of the story and are just looking for their latest update. So that it's going up, on aggregate, is positive and I'll cheer for that.

Readership Data for "the road to god knows..."

It'll be interesting, as I go forward, if the ratio really spikes. It probably won't go to something like 50 (50 pageviews per unique visitor) but who knows. It might!

It is also very difficult to define what a “reader” is. You’ll notice that so far I’ve spoken in terms of page views and unique visitors. Readers are far more difficult to define. In their lecture “I Can Haz Money Now,” Phil and Kaja Foglio discussed their calculation of a “reader” as being the number of unique visitors per week divided by the number of times the comic updates. In that case, mine are pretty easy to calculate – the sum of my weekly unique visitors divided by one (the number of times that road updates). If you do this on a monthly basis you can calculate a “readership” base. But man, is it ever inexact. I mean, no one truly knows. It isn’t like measuring sales (or rather, units sold). We can’t count it at all. Which is, y’know, frustrating because every creator (hell, every blogger) would love to know exactly what their readership is. In reality, all anyone can do is make an educated guess. Based on the above, I’d measure my readership (normalized for a 28 day month) as somewhere between 400-600 (see the Google Doc spreadsheet here). But I really don’t have any idea.

Here’s what I do know, though. I’m pretty damn skippy that the readership is small, that it’s not growing in any appreciable way, and I probably won’t really know where I stand ‘til the story has been posted in it’s entirety. I do know that some people really love it while others hate it. Such is life. It will be quite fascinating to see what happens with the pageviews and unique visitors once the story is finished.

Project Wonderful


Project Wonderful, for those who don’t know, is nominally a fairer and more balanced way to handle banner advertising. In some ways, I think this is true. It is certainly fantastic for sellers - those wanting to advertise something. For those who are using Project Wonderful as a way of generating revenue, however, it’s not so good. I'll be discussing the former in depth. The latter is trickier due to my site's low traffic. But I'll touch on it all the same.

First, the background. As I’ve yabbered about before, I feel I’ve spent quite a bit of money already on traditional advertising that failed miserably. So going into road’s new life as a webcomic, I knew that I had to find a very low cost way to spread the word. Some of this was done in a non-web manner. I was a participant in a big art show at Ottawa’s Parkdale Gallery that netted me some fantastic advertising (including a TV spot and an interview on the CBC). It certainly raise my profile and enabled me to do a few teaching gigs on top of it. This worked extremely well and really only cost me time. I knew I wanted to do a bit of outreach with banner advertising but I knew I had to do this in a far more cost effective way then is the norm. With a little experimentation and research during the course of 2007, I knew that Project Wonderful would give me the degree of control I wanted.

Banner advertising is a tricky business. The industry average is that only 0.5% of banner views turn out to be a click (so 5 out of 1000 views). If it costs you, say, $5.00 for those 1000 banner views, then it’s costing you $1.00 per click ($5.00/5). Which, from where I sit as a seller, is insane. I had no budget for that. My goal was to get a cost per click down to about 10 cents. Preferably less than that. And, I’m fairly pleased to say, I have managed to do that quite well. My average cost per click is down to 3 cents and I can live with that. To put it in context, since the entire campaign started on December 3rd, I’ve spent $108.60 (in US funds) and received 4112 clicks (the Google Doc links will follow in a moment). The click through rate is slightly higher than the average (at 0.78%) and certain banners have a much higher one (more on that in just a sec). $108.60 for three months is only about $33.00 per month. That’s a pizza and a beer or two. Not bad at all.

Cuddles

Let’s put that in context. I can’t really say that the 4112 clicks are unique visitors. They could be but there’s really no way of knowing. Odds are at least some of those are the same person clicking through more than once on the same or even multiple days or weeks. You’re guess is as good as mine. Project Wonderful actually lacks in one key area – none of the advertising data I’ve collected is available as easily downloaded CSV files. It can’t be just downloaded and imported into something like Excel. If I could do this, I could probably eliminate common IPs and "came froms" and make a stronger calculation. Instead, I’ve had to collect all of this stuff by hand. I’ve got it down to a science and I’m pretty quick at it, but I'd love to see them correct this soon. It also means that it's way more work to track daily hits. And you'll notice that I don't bother. I look at things on a weekly basis and really track most of my advertising on a monthly basis (I do it weekly to drop the hammer on any ad that's really doing badly).

I’m very particular when it comes to how I evaluate how effective my ads are. The non-math people will glaze over at this point so feel free to skip to the next paragraph. I use a four point ranking system based on the following criteria: Cost Per Day, Percentage of Clicks, Cost Per Click, and Clicks Per Day. Each gets ranked by a number based on whether it’s a single site or part of a campaign. I divide each by my actual results and get a raw number. Then I just convert it to a 10 point scale (the raw number divided by 4 and then the result is multiplied by 10) and evaluate them accordingly. I’m pretty happy with any score higher than 8. Any ad (on a single site or as part of a campaign) that can’t at least hit 7 out of 10 (generally after a week or two run) gets killed. I call this 10 point scale a Q Rating. Those who are keen can see all of the spread sheets on Google Docs. The campaign results are here while the single sites are here and here. Note that December and January are together. I really meant to separate them out but I was really experimenting with different qualifiers to see what gave me better Q Ratings. As a result, the two months are together. A total tabulation of all banner results are over here. You'll notice, for instance, that my animated banner ad had a much higher click through rate then any other ad (2.45% vs. the industry average of 0.5%) and that's probably something I'll be experimenting with more.

Project Wonderful uses an auction process for it’s buyers and sellers. If you want to run an ad to attract visitors to your site, you need to compete with other sites doing the same thing. You can do this on a site by site basis (someone can advertise, for example, on one or both boxes on my GirlAMatic site) or you can do it as a campaign. In the latter case, you enter in criteria and have PW bid on your behalf on sites that meet your specs. Personally, I use a combination of both. For instance, I find that I get a really good Q Rating on Wahoo Morris, probably because the two stories are somewhat similar and both Craig Taillefer and I are Ottawa-based creators. ‘Course, maybe it’s something entirely different. Regardless, I keep on bidding on his site because I like the results that I get.

If we assume, just for a sec, that those 4112 are unique individuals, then my $108.60 ad spend is pretty amazing. Even if it’s quarter of that (say 1000 unique individuals), then I’m only spending 11 cents on each person. When I compare that to how much I spent going to various conventions slogging my work (keeping in mind that I went to both the Alternative Press Expo and the Small Press Expo from an advertising point of view and NOT to sell things), it’s remarkable. $100.00 doesn’t even cover the table costs, let alone manufacturing, travel, lodgings and food. I would never get that type of awareness going to a convention and I’ve certainly learned my lesson. Your mileage, of course, may vary.

Biker Dwarves versus Skeletons

Really, my overall goal is to drop my ad spend to about $20.00 per month (US) and focus on getting my cost per click down to two cents. Some of you may be thinking that spending more money and aiming for a higher traffic site might be better. I’ve tried this a few times and what I’ve noticed (and again, your mileage may vary) is that while clicks do go up, the click through rate is poorer (like around 0.18%) and the cost is just too excessive. I’m big on the slow, steady and affordable way of doing things rather than spending money excessively. How you define excessive, though, may be far different than my definition.

So, Project Wonderful is great for me as an advertiser looking for affordable clicks. From the point of view of trying to monetize my GirlAMatic site, however, it doesn’t work at all. This is the problem with a low traffic site. Road does not have a big readership at all and Project Wonderful tracks this. So as much as it is very cool that I can do affordable advertising for road, I get hammered from the other side in that I can’t generate any revenue from my story, either. Now, that doesn’t surprise me and I wasn’t expecting to (unless, of course, road had gone viral). But it pretty clearly illustrates that Project Wonderful is a double-edged sword. I’m a minnow swimming in a far bigger fishbowl.

Summing up



So what do I really know? Not a huge amount save for the fact that pageviews and unique visitors aren’t growing. As I reduce my ad spend (and thus the total amount of clicks, though bulk quantity is not the same as cost-effective quantity) I’ve noticed my pageviews and unique visitors dropping. This indicates to me that referrals and other linking in isn’t happening the way I had hoped it would. It will be fascinating to watch how the next number of months go until road finishes being serialized in the late summer. Traffic may or may not spike at that point. I’ll lose my weekly viewers (currently running at about 35% of my weekly unique visitor traffic) but I might gain more from those who want to read the whole thing knowing that the story is finished. I do know that, as of this juncture, I’m a far cry from the Foglios or Ellis.

That’s ok. I’m still moving forward. Stargazer is coming and it is very cool, despite any readership woes, to have road finally out there. If that, at the end of the day, is all I get out of it, I can live with it.

Von

P.S.: That TV Spot:







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The road to god knows..., Von's full-length graphic novel, can be read online in its entirety right here.




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Comments

[info]fabricari wrote:
Mar. 5th, 2008 11:47 pm (UTC)
Crunching the numbers is enough to drive a fellow mad. I played the hell out of the numbers game when I was whoring out Fabricari: Ad Hoc. I tried every gimmick including "drama", guest art, webcams and timelapse movies.

The most satisfying return was to buy ads. The other stuff wore me down and made me seem like a jerk, even.

The trick, of course, is to find good deals on ads with good returns. They're out there.

If (when) I have it all to do again, I'll focus on the ads and the comics. Maybe the webcam for art jams, but not as a selling gimmick.

As for actually making money - Proj Wonderful yeilded more money than anything else I tried.

Just my thoughts.
[info]kaolinfire wrote:
Mar. 6th, 2008 04:32 am (UTC)
I think I've made more money with Google AdSense than project wonderful... but I've been happier with the project wonderful ads. And both have been reasonably small, so, ... eh. :) I keep hoping. Just recently PW has been more consistent for me, so it may beat out AdSense as traffic improves.

The best advertising GUD's gotten is doing book reviews--people send us a book, we review it, than we raffle the book off. We're out the cost of mailing the book to someone, but that's it. :)
[info]vonandmoggy wrote:
Mar. 7th, 2008 01:42 am (UTC)
"The trick, of course, is to find good deals on ads with good returns. They're out there."

Yup, that's exactly why I track and rate things so carefully. The raw data that PW provides is limited and you have to sort it out on your own (which, by the by, is not a complaint. To my mind that's exactly how it should be. They give raw data and each user should sort it out using whatever criteria they wish). One of the nice things about campaigns is that you can use them to see if a particular site gives you more clicks. If so, you can consider running a single site ad on the site. I do this quite a bit.

"If (when) I have it all to do again, I'll focus on the ads and the comics. Maybe the webcam for art jams, but not as a selling gimmick."

Yes, I agree. This is another aspect of conventions I don't like. There's a great deal of prep time, travel time, and exhibiting time. And that all takes away from actually drawing.

"Just my thoughts."

Good thoughts!

Von
[info]fenmere wrote:
Mar. 6th, 2008 12:38 am (UTC)
I've had a very similar experience to you in traffic and Project Wonderful mileage. I think saving your money is a good thing, making each cent go as far as it will. I'm not even putting any money into my account right now, just letting it cycle on a low ebb of 20 cents per day... My traffic's pretty much hit rock bottom, but now I notice when someone emails my comic to someone else.

I'm sure your comic is being passed around, it's just at a much smaller rate than your advertising is covering at the moment.

I'd say the two best things to improve traffic to your comic are as follows:

1. Make more comics!
2. Share them with people actively, and ask for feedback from more people.

Keep the advertising going as a baseline, though.

Anyway, at a certain point, you've probably got to move on to the next project. After all, if your next idea is a hit, chances are that it'll bring attention to your last idea.
[info]vonandmoggy wrote:
Mar. 7th, 2008 01:43 am (UTC)
Oh, I'll never stop doing cost-effective advertising. It's not hard to track and I get results I'm pleased with. So yay!

"Anyway, at a certain point, you've probably got to move on to the next project."

Yup, which is my Stargazer is coming. :)

Von
[info]librarygorilla wrote:
Mar. 6th, 2008 12:54 am (UTC)
I like these analyses of stuff. Useful to me. So, thanks!
[info]vonandmoggy wrote:
Mar. 6th, 2008 02:45 pm (UTC)
Me, too. They're just time-consuming! :)

Von
[info]ttallan wrote:
Mar. 6th, 2008 02:22 am (UTC)
FWIW, the impression I get from reading around in places like the Webcomic List Forum is that staying power is a big factor. A year (or 100 updates), seems to be a magic number, when readers start believing that you're here to stay and therefore worth their time. Most of the successful comics didn't hit it big until a year or two in, at least. Luck, being at the right place at the right time, is also a key component.

Having said that, I have been around for over a year and Galaxion is still in no danger of breaching the top of the Girlamatic leaderboard, let alone be competitive with the world of webcomics at large. I've done very, very little to promote myself, though. I haven't bought adspace yet because even though it's cheap I have a hard time justifying it when I am making no money on this and am not selling any merchandise. So far, I've been pinning nearly all my hopes on word-of-mouth. I'm trying to change my strategy, but I don't know when I'll decide is the right time to throw money at it.

I wish I'd been keeping careful track of my numbers since Day 1-- then I'd know if I've been making much progress. A little, I think.

Thanks for sharing this.
[info]vonandmoggy wrote:
Mar. 6th, 2008 03:03 pm (UTC)
I do think you're right about staying power. There seems to be a lot of webcomics that "pop up" for a week or two and then disappear. And, on top of it, first time projects are hard to launch at the best of times.

Promotion is a really tricky thing. Controlling spending is a huge, huge part of any type of marketing. And yeah, it's even more tricky when a comic isn't generating much, if any, revenue. To me, our biggest enemy is obscurity. Moving the needle is very, very difficult and I'm willing to spend a little money (very little) to try and change that.

Stats: depending on what you're using to track, you may have data going back to when the tracker launched. I know with Statcounter (and I just use the free version) I can go right back to see the overall data from Day 1. It only archives the 500 most recent visitors, but pageviews and all that go right back.

Von
[info]slwatson wrote:
Mar. 6th, 2008 02:47 am (UTC)
Went and pimped you on one of my comms.
[info]vonandmoggy wrote:
Mar. 6th, 2008 03:44 pm (UTC)
Oh, thanks, you!

Von
[info]synabetic wrote:
Mar. 6th, 2008 03:19 am (UTC)
Excellent rundown. And believe it or not, this helps me out quite a bit (since I know little about the bass tacks of webcomics-- yet I have one). So, danke sehr, sirrah! Incredibly useful. :)

I'll also be sure to dole the pimpage of your excellent comic, of course.
[info]vonandmoggy wrote:
Mar. 6th, 2008 03:46 pm (UTC)
Cool! I do believe that information is power and the more information the better. It's not easy "out there" (i.e.: the hinterland of the web) and I think every bit of knowledge helps. :)

Von
[info]fauxorzayus wrote:
Mar. 6th, 2008 03:57 am (UTC)
Sorry to comment, but I read you because of one of the webcomic groups I'm in. I'm no expert, and your comic is quite good, but the few things I think that might be holding you back as far as maintaining readers. First, your layout is clunky and isn't inviting to readers to explore your archive and fully get into the backstory, and second, several of your strips are drama building, and that's great, but to catch new readers every strip also needs to provide a satisfying begining and end. Your comic would probably work better in print, as one satisfying read, so keep building your audience nice and slow, and when you're ready dole out the cash for a print run and that shit will sell crazy at cons, working to increase your daily traffic.

Otherwise, your strip is really young still, you might be overthinking all this and putting the cart before the horse.
[info]kaolinfire wrote:
Mar. 6th, 2008 04:40 am (UTC)
I'll ditto the website layout--it's definitely klunky and uninviting. How much control do you have over that? I could maybe help you throw something simple but cleaner together (I'm not a great designer, but I get a lucky sometimes).

And also a good point on the drama building lack of cliffhanger pulling people back. And the weekly update, sadly, means I often forget to come back (though your email usually fixes that) ;)

more content would also really help SEO and pull in more natural readers.... you've got cast and stuff up but that could maybe be made more visible... maybe transcripts of the comics...

I don't know, I'm not very good at all this, either. Just keep trying. Appreciate your sharing.
[info]vonandmoggy wrote:
Mar. 6th, 2008 02:44 pm (UTC)
"...it's definitely klunky and uninviting. How much control do you have over that?

Almost none, I'm afraid. I don't love it either, but there's very little I can do about it. It's all pre-existing templates that I can't do very much with. I would rather use something like a Wordpress theme, but I can't.

Cliffhangers: oh, yes, I knew this going in. Road was never designed to be a webcomic and I think it's fair to say that shows. That's what I meant when I said it's an ongoing serial. :)

Von
[info]mattbayne wrote:
Mar. 7th, 2008 07:13 pm (UTC)
I had a big thing written out, but thought better of airing dirty laundry in the front yard, as it were. But I've done a locked post on my LJ which you can check if you want.
[info]vonandmoggy wrote:
Mar. 7th, 2008 07:31 pm (UTC)
No problem. But I'm seeing other locked posts but not an obvious one. Do you mind emailing me the url (at von@vonallan.com) or just tell me what the thread is called. 'Cuz I'm blind. :)

Von
[info]vonandmoggy wrote:
Mar. 6th, 2008 03:59 pm (UTC)
First, thanks for swinging by and giving it a read. :)

Layout: I have very little control over it, unfortunately. GirlAMatic (and, I suppose, the entire Webcomics Nation "family") have a similar layout that I can tweak to a limited extent but that's it. I don't love it myself, but I'm basically stuck with it.

Drama: true. Road wasn't actually meant to be a webcomic and it suffers a bit as a result. That's partially why I was musing on how it'll do once the story is actually completed. It might engage readers a bit more once it can be read in it's entirety.

Conventions: I've actually done the con thing, too, with mixed results. I'm not going to try and summarize everything here. Instead, I'll point you to four posts where I yabber on in some detail. One thing I will add is that being based in Canada makes con traveling trickier for me than many other artists. Even Toronto is a 4-5 hour car ride away. New York City is about 12 hours away and so on. In other words, there can be a significant cost that, as you'll see in the posts, I'm not sure can be offset by convention sales.

First: http://vonandmoggy.livejournal.com/342692.html

Second: http://vonandmoggy.livejournal.com/268203.html

Third: http://vonandmoggy.livejournal.com/269658.html

Four: http://vonandmoggy.livejournal.com/274196.html

Von
[info]gregusa wrote:
Mar. 7th, 2008 04:13 am (UTC)
In Gravity's Rainbow, Thomas Pynchon said, "If you torture the numbers enough, they will tell you anything."

It's late so this may be a bit random, but...

Don't think of it as a webcomic just because it's on the web. What you are doing is online serialization of a graphic novel. Putting it out there to show people what you got so they'll buy the print version. Think of the online version as a loss-leader item that gets people into the store. There are a lot of ways to make the webcomic business model work.

One thing you DON'T want to do is to make each page a mini-stand-alone. For a "story" comic, getting into "writing for the update" is a plot flow killer. It's also so easy to lose the thread of what you are trying to do. And also start adding things that you think will hook people with that page. You lose sight of where you are and where you're going. Or maybe that's just me. ;-)

You have to make it with the end in sight, the online version of writing for the trade, and then dole it out a page at a time and let people ease into it. That's how I'm doing it from now on. I'm going to be well into the next story before I post the first page. I think Ellis is taking that approach with FreakAngels.

There is a sweet spot for the archive size where people see that you're serious and aren't afraid to get into the story and where the archive is so big that it gets daunting to begin. As someone said above, 100 pages seems to be the beginning of that sweet spot. Not sure where the top end is.

Plus, any new online comic that doesn't rely on the standard webcomic tropes is going to have trouble. And then there's the fact that webcomic audiences are just plain old unpredictable. It's a crime that your numbers and mine are almost exactly the same. Yours should be miles higher. But, there it is. Webcomics, go figure. ^_^

[info]vonandmoggy wrote:
Mar. 7th, 2008 03:04 pm (UTC)
I haven't had enough coffee yet so this might be a bit rambly!

I definitely do consider the web version as a loss leader. And that's partially why I think it'll probably work better as a completed story than a weekly update. I do four pages at a time; I initially wanted to do one page every day (Monday through Thursday) but there's a GirlAMatic policy against that so I went with four pages every Monday instead.

Part of the trick with tracking numbers is that I do want to test the waters for the eventual print version. The catch is that 1% seems to be the magic number - 1% of "readers" will purchase a print version of the story. It's a rule of thumb rather than a hard and fast rule, but it's one that I like to keep in mind. Right now (but only right now), I don't have a lot to hang my hat on when it comes to this conversion. Once the story is complete (and passes the 100 page archive that you and [info]ttallan both mentioned), I'm hoping that the numbers will get stronger.

In a way, I do think chapter releases might work better than a regular update schedule, but it's tricky. I would love to know if anyone has really concrete info on this front!

"It's a crime that your numbers and mine are almost exactly the same. Yours should be miles higher. But, there it is. Webcomics, go figure."

Oh, thanks for that. But I wouldn't say my numbers should be miles higher than yours. It's a crap shoot and impossible to predict at the best of times. My big concern has always been obscurity. That, to me, is the true enemy and one that's hard to overcome. As with most things, I think the only way to go forward is to do work you believe in, that your passionate about, and release it when you say you will. Do what you can (on budget!) to support it and then hope for the best. Shake, rinse, repeat. Hopefully word of mouth follows, but it's really out of your hands at that point and not something I get that uptight about it. Well, save for my bad days when I'm already tired or cranky. :)

I will add that I'm really loving the webcomic way of doing things rather than going the convention route. This is much better, despite lower numbers.

Thanks for reading this and thanks for commenting!

Von
[info]unityflow wrote:
Mar. 7th, 2008 01:35 pm (UTC)
3 months? I wouldn't be too worried just yet it's still early days.

I've found advertising, especially on PW is a bit hit and miss... mostly miss, since you are technically advertising on such similar sites as opposed to targetting sites with a complementary readership.

How about I drop you a mention on my site and add you to my blogroll? I can't promise you tons of traffic, but it might help a bit.

As for the discrepancy in the figures, it depends upon what each system counts as a visit... I know statcounter is configurable, I have mine set to any visit to the same page within 5 mins counts as just one hit, since I don't want the duplication of someone hitting refresh on their browser after they've added a comment and such counting as a hit.

Google analytics is quite good for a 'third' check.

Seriously, I think your comic has a lot going for it, unfortunately, as with most long-format series, it isn't as immediate as the single strip types and so gaining readership is going to be a little slower, similarly sites like stumbleupon will only give you a certain amount of traffic as they work on an item/page-based system.

I'm more than happy to tell you all I know about pimping work, and to help you do it if you want. You can find my email address at my site, The Flowfield Unity.
[info]vonandmoggy wrote:
Mar. 8th, 2008 10:47 pm (UTC)
"I've found advertising, especially on PW is a bit hit and miss..."

It can be. It's partially why I use the Q Ratings to try and control it very carefully. That's probably the only drawback to PW's campaigns - it's very easy to wind up having an ad show up on a non-appropriate site (in my case, for instance, I've tried to eliminate travel sites, gaming sites, and the like. And I only use "safe for work" type sites in the first place). With these caveats in place, I find the results I'm getting quite acceptable. But blind campaign bidding isn't a good idea.

Statcounter: I've configured it for 30 minutes (it might be an hour, come to think of it) for the same reasons. It's a little tricky, though. I've briefly spoken with Joey Manley about this and my expectation, based on how I do my GaM updates (four in one "update block"), I would have thought that GaM would have tracked the pageviews as lower than Statcounter/Project Wonderful. That it's the opposite is a bit of a poser. Evidentially, there's a new version of the entire Webcomics Nation family of sites coming sometime in the next few months that may correct the problem.

Google Analytics: Good point. I need to look in on this more closely.

And yeah, slow and steady wins the race. I think things could pick up once I cross 100 pages (as a few others have mentioned in the comments field here) and, if not, it'll be interesting to see how the traffic does when the story is finished being serialized. It is, as you mentioned, only been three months so it's not a biggie. At the end of the day I'm just really happy to have the story "out there." Finally! :)

"How about I drop you a mention on my site and add you to my blogroll? I can't promise you tons of traffic, but it might help a bit."

I would certainly love this. I don't have the ability to do a blog roll on my GaM site, but I can work in a mention to you if you'd like, too. :)

Von
[info]maelie wrote:
Mar. 7th, 2008 08:35 pm (UTC)
Hi Von!

Kinda bumped into here. Didn't read your whole post (sorry! :) ), but I did glimpse the part where you said "some readers have stopped coming every week. Instead, they come by every few weeks when enough material has been collected." That just happens with some folks, because of personal preferences. Not much we can do about that. I do it myself sometimes, either because of my schedule of because of certain comics.

But I think one thing that might be helpful in this instance is to not update as multiple-page-updates (MPU). That gets kinda klunky and not everybody is clued in to or aware of how they work. Yes, there's a little line at the bottom that says "more installments after the jump/link", but let's face it, the majority of webcomic readers pop in, read what's on the front page, then pop out, out of habit because all the other webcomics operate that way. They don't realize there's more after the click.

Also, for those who read via RSS feeds, the order of the updated pages sometimes gets messed up for MPUs, so the reader may find it out of continuity.

I've talked to and read stuff by webcomickers, and they generally agree that between updating-more-often-with-little-stuff and updating-less-often-with-more-stuff, the former wins out over the latter anytime. Consistency and frequency gets people returning.

Since you usually update a bunch of pages at a time, I would suggest that instead of that, just update one page at a time but multiple times a week. More visibility that way, more chances they come back.

My thoughts!



Lynn
[info]vonandmoggy wrote:
Mar. 7th, 2008 11:12 pm (UTC)
"Didn't read your whole post (sorry! :) )"

No worries at all. I don't post that often, but when I do they tend to be epics. :)

The MPU: You are absolutely right and I agree. The initial plan was to serialize road four pages per week with one page being updated Monday through Thursday. Rather than the MPU. Unfortunately, Lisa ([info]arcana_j) shot me down. She had her reasons but it was disappointing from my end - I had really hoped that I could do the single page updates instead of the MPU's. But faced with either updating one single page per week or going the MPU route with four, I chose the latter. Mainly to at least create a stronger sense of story than what a single page per week would give me.

RSS feeds: I was worried about this but I've been checking the feed pretty regularly and it seems to be handling the page order ok. I think!

Good thoughts! :)

Von
[info]maelie wrote:
Mar. 8th, 2008 05:00 am (UTC)
I'd definitely still rethink the MPUs, though. I read my feeds through Google Reader , and the MPUs always end up out of order for me.
[info]vonandmoggy wrote:
Mar. 8th, 2008 07:30 pm (UTC)
Good to know about the Reader. I do everything through Thunderbird and the RSS feed sorts perfectly.

I think I'm kinda stuck with the MPUs, though. I'm doing what I promised I would and I'm not really keen on changing it. And I can change the update day, either. I guess the only thing I could do would be to stop posting it as an MPU and do four separate page updates every Monday. I'm just not sure how clunky that would be.

Sigh. I really wish I could have done a page per day Monday through Thursday instead. Bugger. :)

Von
[info]http://technorati.com/people/technorati/iamdj wrote:
Mar. 8th, 2008 06:22 pm (UTC)
Thanks for the numbers and insight.
Firstly, let me thank you for such a fantastic post. Ironically, it is exactly THIS kind of post you just offered to the masses that can help drive traffic. As a matter of fact, if you renamed the post something like, "How to market your comic!", you most likely would get bunch of hits and for years to come. Folks like me who are starting out with a webcomic (http://workedthecomic.com), search for entries like that in Google.

From what I've read, creating compelling, thoughtful, rich, posts can really attract visits. Make sure you use a compelling title or at least compelling meta tags.

Thanks again for a terrific. Post. BTW your comic is well drawn and provocative. As good or better than some graphic novels I've seen.
[info]vonandmoggy wrote:
Mar. 8th, 2008 10:34 pm (UTC)
Re: Thanks for the numbers and insight.
"Ironically, it is exactly THIS kind of post you just offered to the masses that can help drive traffic."

I've actually noticed this. It's a happy coincidence! :)

I'm actually in the process of revamping my own website to hopefully get a bit more traffic that way. Unfortunately, I can't do very much with the GirlAMatic site. I don't have any access to meta tags, for example, which is a bit frustrating at times. I'm seriously considering doing something with Wordpress (probably via the Comicpress theme as you have) in the future. I'm just looking forward to the three column version.

Thank you very much for the kind words, too. Seriously, that's much appreciated. And I've just added Worked to my RSS feeds, too. I love discovering cool webcomics! :)

Von

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